I began the process by importing the meshes separately as sub-tools so that I could work with high levels of subdivisions without having tens of millions of polygons on the screen at the same time I just hid the sub-tools that I wasn't working on. All that is left is to do the sculpting for the sword a little later on. Whilst preparing to animate once I had received the environment sent to me from David, I began finishing off the character sculpt I started several days ago.
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